WELCOME TO LEXEMBER!!!
A two-month long event dedicated to languages in fiction.
Lexember (think "lexicon" which means dictionary) is a social media event held once a year during the month of December, where people create one new word a day for their conlangs, but since November also ends in "ember," we're going to be extending it to November, when we'll explore how to create a conlang in the first place, and how to use language to enrich your worldbuilding!
For those of you wondering "what's a conlang?" You've come to the right place! "Conlang" is short for "constructed language," and it refers to languages specifically made by people, rather than ones that developed naturally (a natlang). When I say "language" here, I am leaving out computer "languages" and referring specifically to the sort of thing we use to communicate with one another, such as English or French. Conlangs are distinct from cyphers, codes, and sometimes even the scattered fake words you find in a story, because they are able to express meaning in their own way, separate from any existing language. Famous examples of conlangs include Sindarin (of course), Na'vi, and Klingon, but also Esperanto, a language meant to facilitate international communication by basically mashing together a bunch of European languages (which was made by an ophthalmologist, btw, so HAVE NO FEAR).
For those of you wondering, "what does language have to do with my worldbuilding?" Lemme ask you a question. Does anything seem funny to you about the languages in Game of Thrones? It's okay if not, but to someone like me (not even a linguist just interested in languages), it's exceptionally jarring that a continent of that size has a singular "Common Tongue" with minimal variation and only one regional accent distinct enough to make note of. While I can go on a long examination of why this doesn't work, the truth is this is just an easy example of how properly thinking about your language can make your world more realistic and engaging, no different from a topic like economics or politics.
To explore these topics, I'll be posting three packages titled The Worldbuilder's Guide to Languages, The Beginner's Guide to Conlangs, and The Grammar-hater's Guide to Conlangishery, which will be something of an intersection between the two topics. To break both down into more workable pieces, the meat of November will be a series of exercises on both topics, and then we'll launch into the traditional Lexember, and share words with each other as we go along!
I hope you're all as excited about this as I am, and look forward to seeing the beautiful, unique languages you'll share.
Every stage along the way will include a badge as prize! Do 5 "Languages in Worldbuilding" exercises, and you'll get the Spiderlingual badge. Do 5 "Making your own conlang" exercises, and you'll get the Conlark badge. And Lexember proper will have a Lexoppotomas for 20 words, and the Lexolotl for all 31 words. The Spiderlingual and Conlark badges will be available going forward, just post in here to let me know you've done them and I'll give it to you, but the Lexicon trophies will only be available for whatever you accomplish during the month of December! Do as much as you want or can, the goal here is to have fun!
These are actually not available right now as I figure this new forum thing out (we may move over to a different forum once everything else is done), so for now, if you complete 31 words for Lexember, I'll fontify your script for you! (As long as you have a script, I ain't designing one for you.)
It's commonly accepted that our man JRR to the Tolkien was the father of not just modern fantasy, but specifically a little thing we like to call worldbuilding. Most people know that he developed several languages for the different peoples of his world, but before an author, Tolkien was a professional studier of how languages relate to history and culture, who began inventing languages since he was literally a kid (he started Elvish when he was 18, and there are suggestions he'd invented others well before he was 13). Tolkien considered his languages inextricable from his world if not the motivation for his worldbuilding in the first place, yet language is one of the least considered elements of most modern worldbuilding.
There is a good reason for this. Brandon Sanderson says at one point in his lectures on creative writing that "every genre has a worldbuilding points limit like a Warhammer army, and usually languages are so far down the priority tree for your story that you've run out of points you can use by the time you think languages so most authors ignore them." And he is not wrong. Detailed worldbuilding is a huge endeavor, and language in particular is one of those things that most of your audience is going to accept your logic on. Have a world where everybody speaks the same language in exactly the same way despite being oceans away and sometimes even of entirely different species? Nobody's gonna blink. But just thinking about the languages in your world is a beautiful, and honestly simple way to add depth to your world and make it feel more alive.
Language and Geography
A lot of worldbuilders don't realize that language is alive, in a way, and it evolves just as species do. It changes gradually, but constantly, and given enough time, that change can become significant. Perhaps the simplest and most obvious thing to consider in thinking about a world with multiple languages is ease of communication.
Language and Class
Language has always had a relationship with class and image. Foreign languages, regional accents and dialects, and the ability to read and write can all become status symbols in their own way, and even be used to actively enforce class barriers.
Language, History, and Culture
Native speakers of any language begin to add to and reflect their culture and historical events within that language, and in turn, language gains some of its own unique connotations and history.
Language and Cultural Identity
Both which language a certain people speak, and the phrases or history unique to their interaction with that language can often be extremely important to different cultures. Though we sometimes like to think different, none of us have a neutral reaction to the language we consider most native to us, and it can often speak to both individual and collective values or history. (If your spouse grew up with another language near and dear to their heart in some way, learn it. It will make a difference.)
Bonus!! Language and Personality
One of the most interesting reasons to think about languages in your worldbuilding is that it can affect how characters from different areas relate to each other. Of course there's the obvious "do they need an interpreter" and "what words do they recognize" but it extends beyond that. We all have specific ways of using language that reveal our character and beliefs, which is why everyone loves writing dialogue, and this is also true of how characters interact with foreign languages or secondary languages they're fluent in.
To be completely honest with you, if you hate grammar - don't wanna think about it, much less touch it in your own work - you're never going to be able to develop a full conlang. There's just a point at which you're going to have to think about the rules on which your language operates if you want to create a full language, because all languages operate on SOME kind of rules (or else we wouldn't be able to understand one another). THAT SAID, there are ways you can make hints of your fiction's language feel unique and thought-through. Some of these things are going to look familiar if you've already read through the Beginner's Guide to Conlangs.
Sounds
Words
Culture
Script
If you DECIDE to make up a script for your language, there are some things you can think about for that, too.
The number one rule in building any conlang, as far as I'm concerned, is to relax and enjoy yourself. Conlangs take a lot of work, and it can be easy to get wrapped up in making the "perfect" language, which is just never gonna happen. If you start thinking it's boring or anxiety-inducing, it's going to make all that work feel hard instead of fun, and there's never any good reason to make a conlang if it feels like a burden to you.
Pick a type of conlang
Pick your sounds
Start on your basic syntax
Build your words
Don’t forget to play, practice, and test in your language. It is the only way you will both enjoy it, keep it fresh in your mind, and notice places you still need to develop!
If you decide to make a script
Please let me know if you'd like any more details or explanations for anything above. I was trying to be as concise as possible and could certainly elaborate!
Exercises:
2xLanguage and Geography
2xLanguage and Class
2xLanguage, History, and Culture
2xLanguage and Cultural Identity
1xLanguage and Personality
(The PLAN is to do at least one new one each year, maybe even same as here each year.)
Sounds – pick sounds, make a rule
Words – make words from smaller words, make words that do double duty or split up double duty in your language, make a swear word, identify a core cultural thing to put in your language
Syntax – Pick a word order, decide broad rules for how adjectives and adverbs are indicated and how we know which verb and noun they refer to, decide if there are any plural indicators, pick a noun class, pick some tenses and how they're indicated on verbs, pick some moods to indicate and how they are indicated, decide broad rules for how relational markers are indicated, decide which things in your language have to agree
Script – Pick a script type, pick a reading order, decide punctuation and spaces, think of a simpler form it might have evolved from
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